This paper attempts to propose a broader framework for understanding creativity by distinguishing different levels of creativity, namely personal and social/cultural creativity, and their interaction. Within this framework, the possible role that the computer can play is discussed by analyzing the procedure of rule formation and the phenomena of seeing emergent subshapes
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativ...
The broad purpose of this thesis is to present an interdisciplinary analysis of the relationship bet...
The aim of this paper is to discuss different approaches to creativity and underline the cultural na...
Computers can be used as a key research tool because they allow us to do things that have been diffi...
What is creativity? Generally, artefacts are labelled as creative if they are both novel and appropr...
Human creativity is personally, socially and culturally situated: creative individuals work within e...
This paper proposes a broader framework for understanding creativity by distinguishing different lev...
Abstract. This paper commences by outlining notions of creativity before examining the role of emerg...
How can computers be used to model creativity? We address this issue in this article by starting wit...
In this paper I discuss reasons for viewing creativity more as a social process than as an individua...
Discussion is often reported concerning potential links between computer-aided designing and creativ...
Can a computer truly be creative? This is the philosophical question that defines this thesis. It is...
This paper begins by briefly looking at two of the dominant perspectives on computational creativit...
Abstract: Mihaly Cziksentmihalyi’s work on the notion of ‘flow’ has been particularly influential in...
Contains fulltext : 132144.pdf (publisher's version ) (Open Access)Since the adven...
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativ...
The broad purpose of this thesis is to present an interdisciplinary analysis of the relationship bet...
The aim of this paper is to discuss different approaches to creativity and underline the cultural na...
Computers can be used as a key research tool because they allow us to do things that have been diffi...
What is creativity? Generally, artefacts are labelled as creative if they are both novel and appropr...
Human creativity is personally, socially and culturally situated: creative individuals work within e...
This paper proposes a broader framework for understanding creativity by distinguishing different lev...
Abstract. This paper commences by outlining notions of creativity before examining the role of emerg...
How can computers be used to model creativity? We address this issue in this article by starting wit...
In this paper I discuss reasons for viewing creativity more as a social process than as an individua...
Discussion is often reported concerning potential links between computer-aided designing and creativ...
Can a computer truly be creative? This is the philosophical question that defines this thesis. It is...
This paper begins by briefly looking at two of the dominant perspectives on computational creativit...
Abstract: Mihaly Cziksentmihalyi’s work on the notion of ‘flow’ has been particularly influential in...
Contains fulltext : 132144.pdf (publisher's version ) (Open Access)Since the adven...
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativ...
The broad purpose of this thesis is to present an interdisciplinary analysis of the relationship bet...
The aim of this paper is to discuss different approaches to creativity and underline the cultural na...